You want to keep rooms closed off that are flooding to slow the descent into hell like XSI said. Pressure also builds up over time as leaks are exposed to water, so having an entire deck exposed to open ocean for a minute or so could mean that the entire deck is filled with lethal levels of pressure that will kill you in seconds, if the repair crew didn't move the diving suits around to quickly accessible areas one door left open to a hallway could literally be the difference between a successful mission and sub going down into the abyss. It's not flammable, but if you keep opening doors it gets everywhere, making it harder to clean up and conduct repairs, and if someone just randomly opens the door to a flooded room they risk flooding more of the ship, which also displaces oxygen and can lead to people suffocating faster if the power is out or the o2 generator got shorted. XSI more or less nailed it but the best way to think of water in Barotrauma is to treat it like plasma/gas leaks in SS13. Especially if something big like a whole floor gets breached by something big If you close the doors, you're much safer than if they're left open. If the subs were designed better, the water wouldn't need open doors for a path to pumps, but that's a sub design thing and not a door thing Because some explosives will explode on a hard impact but are fine on a 'soft' impact.) (Also, if you're carrying explosives on the sub sinking slowly is much prefered over hitting the rocks hard. But you don't want to sink at full speed because physics. Sure, you'll sink either way if there's a flooded room. Sub going down faster means it hits the rocks harderĪnd it hitting the rocks harder means it will break more of its bottom hull, thus letting in more water and just being a generally bad deal for everyone. More water in the sub/more flooded space = Sub goes down faster This is why batteries are important too, but it's best not to need them.Ģ. Reactor door open = Reactor gets flooded as soon as the sub has even one breach.Īnd if the reactor is flooded, the power dies within a few moments.Īnd if the power is dead, pumps won't work to pump that water out. People are annoyed over the open doors becauseġ. Which might I ask why do people get butt hurt over doors left open? Good thing I was the traitor both times or else people would be more butt hurt than open doors. Srifenbyxp wrote:Not knowing what the fuck I was doing, I flooded the sub twice in a row. Nothing says "We're already dead" like walking out of my cabin as captain and seeing my crew of six people is myself, two security guards, an assistant, a medical doctor, and a single engineer. Please don't queue as anything else if there are fewer than 8 people playing. Don't use it for anything else or you'll crash.Ĥ) Mechanics and Engineers are essential. It's essential you do this or else the sub will start rocketing the last direction you left the throttle pointing as soon as it regains power, causing it to get wrecked again.ģ) Outside of Maintaining Position, Autopilot is fucking useless. The ship will start drifting towards the floor at a pretty decent clip while the Captain is likely still gathering his things or trying to get the crew organized.Ģ) Put the sub in park (again, by checking the "Autopilot" and "Maintain Position" buttons on the nav console) whenever you aren't at the controls. It gets worse and worse the smaller the sub is, but even large submarines you can sneakily cause to start crashing as soon as the round starts by just running over and flooding the airlock (not even the whole sub, just that one room). Communication with the Captain is essential so he can basically put the submarine in park (Autopilot, Maintain Position) first. A few very important things I'll repeat again:ġ) Opening the airlock in most submarines causes them to start plummeting towards the ocean floor for some reason.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |